For Sea of Conquest players choosing their next ship, and leaders splitting ship types across a Gang. Checked October 2026.
Short answer: Sea of Conquest has seven ship roles. The Flagship takes the hits. Artillery hits several ships at once, Cutthroat bursts one target, Drowning and Blaze deal damage over time against high armor, Strategic gives steady damage, and Support buffs the whole fleet from Season 3. Build Flagship, then Artillery, then Cutthroat.
See Sea of Conquest packs and prices
Your fleet is only as good as its mix. Two accounts with the same Power can get very different results depending on which ship types they run and against what. Here is what each type does, what it beats, and what to build first. For the Flagship build itself, see our Flagship formation guide.
The seven ship roles at a glance
| Type | What it does | Strong against | Less useful when |
|---|---|---|---|
| Flagship | Takes most enemy attacks. Built to survive | Keeping the fleet alive | You need it to deal damage |
| Artillery | Damages several enemies at once | Fleets with many ships | Single targets like sea monsters |
| Cutthroat | Burst damage on one target | Sturdy formations, sea monsters | Many small targets |
| Drowning | Damage over time that ignores armor, slow to start | High armor in longer fights | Short fights |
| Blaze | Only damage over time | Long battles, high armor, sea monsters | Fast fights |
| Strategic | Steady normal damage between Cutthroat and Artillery | A bit of everything | Not the best at any one job |
| Support | Buffs every ship in the fleet | Matters from Season 3 | Deals little damage itself |
Source: AllClash ship formations.
Which damage ship to build first
- Artillery. Most fights are fleet against fleet, and Artillery hits several ships at once.
- Cutthroat. It covers what Artillery cannot: sea monsters and a tanky enemy Flagship.
- Support once you reach Season 3.
- Drowning, Blaze or Strategic, in the order your hero roster supports.
Match heroes to the ship. Check each hero's ship type on the hero screen, then pick from the current S tier on our hero tier list.
Ship designs: the early ladder
You field your Flagship plus up to five more ships, adding new designs over time. Pocket Gamer ranks the early designs from best to worst: Flagship, Warhammer, Fearless Princess, Crimson Sentinel, Black Raven, Dragon Lance. They are mostly straight stat upgrades of each other. Black Raven ranks above Dragon Lance only because you own it longer, so it has more upgrades (Pocket Gamer). New seasons add new designs, so check your shipyard for what is available now.
Parts and crew
- Parts: sails, wheel, cannons and figurehead. Swap and enhance them to raise stats like damage and speed.
- Sets: AllClash says to pick the set bonus first, then parts with the right main stat and two fitting sub-stats.
- Crew roles: captain, first mate and gunner. A hero in their marked role gets an extra stat boost. Jack-of-all-trades heroes can fill any seat.
- Ship abilities: fire on their own in open-sea combat and can be triggered by hand in single ship battles.
Counters in practice
- Enemy runs many ships? Lead with Artillery.
- Enemy has one huge Flagship? Cutthroat burst, backed by Drowning to cut through armor.
- Sea monster or raid boss? Cutthroat and Blaze. Artillery wastes its area damage on one target.
- Long fight expected? Blaze and Drowning get stronger the longer it runs.
Keeping every ship alive
Ship type means nothing if the ship sinks before it fires. Three things keep a ship at sea: crew, supplies and morale. Lose too many crew and the ship sinks. Low supplies drop morale and sailors start to leave. Low morale cuts speed and battle power (Pocket Gamer). Refill at port before a big fight, and keep the Galley cooking so supplies stay up.
Your Flagship also matters for every other ship. It is the only ship upgraded like a base, and the fleet ships are upgraded after it. A weak Flagship holds the whole fleet back, whatever the mix. Put Flagship upgrades ahead of any new side ship.
For spenders and Gang leaders
- Spend on the Flagship first. It sets the ceiling for every other ship.
- Do not build a new design with empty hero slots. A new hull with weak heroes adds little. Finish the heroes first.
- Split types across the Gang. If your top accounts all run Artillery, one tanky Flagship stops the whole Gang. Ask your top spenders to cover Cutthroat, Drowning and Blaze.
- Plan for Showdown. Artillery fits mid-bracket rounds against many ships, Cutthroat fits late rounds against heavy Flagships. See our Showdown o' Gangs guide.
Sources: AllClash ship formations, AllClash flagship setup, Pocket Gamer ships.
Spotted a mistake? Tell us in the Play Smarter Discord and we will fix it.
Where Packsify fits
Ship packs and Flagship materials are where most fleet spend goes, so buy them inside an event window. With Packsify you get up to 13% more pack value for the same money. Packsify buys the exact Diamonds or pack through the official Apple App Store or Google Play, so it counts toward VIP like any store purchase. Read how we keep accounts safe before your first order.
Check Packsify for Sea of Conquest
More Sea of Conquest guides: Flagship formation guide, hero tier list, Sea of Conquest top up guide.
Packsify is an independent service, not affiliated with Sea of Conquest or its publisher.

FAQ
What is the best ship type in Sea of Conquest?⌄
What is the difference between Blaze and Drowning ships?⌄
When do Support ships matter in Sea of Conquest?⌄
%20(19).webp)



