Alliance Duel is the weekly VS in Top Lords. Your alliance faces one opponent over six scoring days, starting with Day 1 on Monday, and the side with more daily wins takes the week. Day wins are worth 1, 2, 2, 2, 2 and 4 Duel Score, so Day 6 counts double. To qualify you need 20+ members, Castle 11+ and a top 32 power rank in your kingdom.
Updated October 2026
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This guide is written for R4s and R5s. Every day below comes with the tasks that score the most and what to tell your members the night before.
How Alliance Duel works
- Who qualifies: Castle level 11 or higher for players. The alliance needs at least 20 members and a place in the top 32 alliances by power in the kingdom when matching runs on Sunday.
- The match: one opponent per week, six scoring days, one theme per day. Matching runs on Sunday and Monday is Day 1, so Day 6 lands on Saturday.
- Winning a day: Day 1 gives 1 Duel Score, Days 2 to 5 give 2 each and Day 6 gives 4. The alliance with more daily wins takes the week.
- Why it matters past the week: in a Kingdom Duel, every Alliance Duel victory adds 30,000 Kingdom Points and the duel MVP adds 6,000. See Kingdom Duel and Capital Siege.
The six days and what scores most
Base task points, before Alliance Duel research bonuses, from the fan guide at toplordsintel. Every day also scores 30 points for every Gem's worth of packs bought.
| Day | Theme | Biggest point tasks | Tell members the night before |
|---|---|---|---|
| Day 1, Monday (1 Duel Score) | Intel Training | Intel Task 10,000. Beast Core 2,000. Stamina 150 each | Save Intel Task stamina and griffin Beast Cores |
| Day 2, Tuesday (2) | Castle Expansion | UR Wagon 100,000. UR Decoration 100,000. UR Bounty Task 75,000. SSR Decoration 20,000. Worker Recruitment Ticket 1,500. Construction speed-up 50 per minute | Hold decorations, wagons and construction speed-ups |
| Day 3, Wednesday (2) | Tech Research | Intel Task 10,000. Medal of Honor 150. Research speed-up 50 per minute | Time research to finish today, save research speed-ups |
| Day 4, Thursday (2) | Hero Development | UR Hero Shard 10,000. SSR Hero Shard 3,500. Hero recruit 1,500. SR Hero Shard 1,000 | Save recruitment tickets, shards and Skill Medals |
| Day 5, Friday (2) | Soldier Training | UR Wagon 100,000. UR Bounty Task 75,000. Intel Task 10,000. Training 20 to 110 per soldier by level | Queue training to finish today, save training speed-ups |
| Day 6, Saturday (4) | Enemy Elimination | Kills against the matched alliance 10 to 55 per soldier by level. Any speed-up 50 per minute | Targets, shields for weaker accounts, rally times |
Personal chests
The standard personal chest thresholds are 40,000, 150,000, 540,000, 660,000, 1,000,000, 2,300,000, 2,600,000, 3,600,000 and 7,200,000 points. Later chest tiers unlock through Alliance Duel research, so push that research early. Daily rankings, daily alliance rewards and weekly rewards each have their own requirements.
The leader's weekly playbook
- Sunday: check the match. Confirm you are in the top 32 by power and look at the opponent. Post the week plan in alliance chat.
- Before Day 1 on Monday: send the save list. One message with what to hold for which day, based on the table above. Most lost days come from members using speed-ups on the wrong day.
- Each evening: remind and track. A short reminder of tomorrow's theme. Record daily points so you know who carries and who needs a nudge. Tools like lordtracker (a paid alliance tool) have a VS tracker; a shared sheet works too.
- Day 6: run it like a war. Pick targets, set rally times, tell weaker accounts to shield, and check the current battle rules before anyone takes losses.
- After the week: hold the roster. Leaving forfeits that week's victory rewards, and waiting a day does not bring them back. Ask members to wait for the weekly reward mail before they move.
Recruiting during the duel
A player who joins mid duel cannot add alliance points for one day. Their personal score and chests still count. Recruit between weeks when you can, and never pull a strong account out of a partner alliance mid week; they lose that week's rewards.
Where spending moves the result
Heavy spenders decide close weeks. Every Gem's worth of packs scores 30 points on every day, and the biggest single tasks, UR Wagons and UR Decorations at 100,000 points each, come from items that spenders hold more of. If a few of your members spend, ask them to buy on Day 4 or Day 6, not on Monday (Day 1, the lowest scoring day) out of habit. The same pack then scores for the alliance on the days that count most.
For your spenders, the order matters as much as the amount. Our Top Lords spending guide has a weekly rhythm you can share with them, and the alliance leader guide covers roles and recruiting in more depth.
Talk tactics with other leaders in the Play Smarter Community, an independent players' Discord.
Your spenders decide close weeks
Help them get more out of the same budget. Packsify buys the Top Lords packs they pick through the official App Store or Google Play, with about 10 to 13% more pack value, and every step is visible in the app. Packsify has done this since 2021, with a 0 bans record and 4.9 on Trustpilot.
Running the alliance?
When your members order through your alliance link, you get alliance rewards and can share them with your members. It is a simple way to give back to the players who carry your duel weeks.
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Keep reading: the Top Lords events calendar, Kingdom Duel and Capital Siege and how to top up Top Lords.
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FAQ
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