
For Top Heroes: Kingdom Saga players calculating the full cost of maxing their relic set before committing. The exact shard totals at every rarity, the attack and HP buffs at each checkpoint, and why the number is bigger than most players expect.
Maxing a single relic in Top Heroes: Kingdom Saga to step 20 costs 3,130 shards for Epic, 1,800 shards for Legendary, and 3,660 shards for Rare. Maxing the full 3-piece preferred competitive set for League faction (Duke's Signet, Scale of Injustice, Dragon Heart) at Legendary rarity costs 5,400 shards total. At Epic rarity, the same full set costs 9,390 shards total.
The most counterintuitive fact in the relic system in Top Heroes: Legendary and Epic relics both cap at the same maximum buffs, 12% all-hero attack and 24% all-hero HP at step 20. Rare relics cap at half that (6% attack, 12% HP).
The case for pushing an Epic relic deep rather than chasing Legendary acquisition is that an Epic at step 15 is already outperforming a Legendary at step 3, and the total shard cost to reach step 15 on Epic is lower than the cost to complete a Legendary to step 20.
These totals assume all three set pieces are pushed to step 20. In practice, most competitive players have one carry relic at step 15 to 18 and two supporting relics at step 8 to 12, which means the practical shard investment in most competitive accounts at month six is between 3,000 and 5,000 total shards deployed across the set.
The relic shard ladder runs 20 steps, but the cost distribution is not linear. The early steps require modest shard commitment. The final steps require significantly more. This is the mechanic that makes each additional push feel attainable until the final stretch compounds into the largest single investment on the ladder.
For a Legendary relic, the first 10 steps consume roughly 400 shards combined. The final 10 steps require roughly 1,400 shards combined. The last 5 steps alone account for approximately 900 of the total 1,800 shards — more than the entire investment from steps 1 through 15 combined.
For an Epic relic, the curve is steeper: the final 5 steps represent close to 1,500 of the total 3,130 shards. This is why distributing shards across three relics simultaneously means hitting none of the high-value buff checkpoints, while the same total shard investment concentrated on one carry relic clears multiple checkpoints ahead of schedule.
A player who reaches step 12 on a single relic unlocks a buff checkpoint that produces more formation-wide power than two relics sitting at step 6 each — at identical total shard investment. Depth produces checkpoints. Breadth misses them.
Awakening is the compound multiplier underneath your entire formation. The Awakening Skill at Tier 1, the passive stat gains at Tiers 2 and 3, the full Mythic conversion at Tier 4. At 845 shards and 9 soul stones per hero, and 27 soul stones across the full League formation sequence, these are the investments that permanently separate competitive accounts from accounts that plateau at the Legendary ceiling.
For competitive players already spending $400 to $500 per month, the soul stone pipeline fills faster than most expect when Star Gem shop clearing and Wheel Coin Soul Stone Choice Chest caps are hit consistently every rotation. The key is not sourcing soul stones separately — it's ensuring every pack purchase is also generating the Star Gems and Wheel Coins that fund the Awakening pipeline as a byproduct of spend you were making anyway.
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1,800 shards for a Legendary relic at step 20. 3,130 shards for an Epic relic at step 20. 3,660 shards for a Rare relic at step 20. Both Epic and Legendary cap at the same maximum buffs (12% all-hero attack, 24% all-hero HP), making relic depth more important than relic rarity for most of the progression curve.
Build whichever relic you can advance furthest with your current shards. An Epic relic at step 15 produces more competitive output than a Legendary relic at step 3. Pursue Legendary acquisition when your Epic carry relic is fully progressed or close to it, not before. The max buffs are identical at completion; depth beats rarity until both are maxed.
5,400 shards at Legendary rarity (1,800 per piece). 9,390 shards at Epic rarity. The League preferred set is Duke's Signet, Scale of Injustice, and Dragon Heart, built in that priority order. Duke's Signet to high steps before opening Scale of Injustice produces more competitive output per shard than splitting evenly from the start.
12% all-hero attack and 24% all-hero HP at step 20 for both Epic and Legendary relics. These are formation-wide buffs that apply to every hero in your lineup. Rare relics cap at half these values (6% attack, 12% HP), which is why Rare is not the target for competitive play.