
If you’re reading this, you’re not looking for a generic list of who hits hardest in a fight.
At the alliance-leader level, hero upgrades are capital decisions. Every star, every skill book, every fragment you commit either accelerates your account permanently, or locks resources into a hero that looks good today and quietly slows you down over time.
This Last Z Survival Shooter tier list is for players who care about long-term progression, not short-term damage spikes. The focus here isn’t which hero “feels strong,” but which upgrades compound across months of construction, research, vehicle growth, troop training, and seasonal PvP.
Because once you’re managing a serious account, and often advising others in your alliance, mistakes aren’t just personal... They affect timing, coordination, and competitiveness at scale.
Before we dive in, one clarification that matters:
If you've been searching for Last Z best heroes and expecting a combat ranking, that’s not what this is. This Last Z guide ranks heroes based on:
At the alliance-leader level, hero priority isn’t about who tops damage charts today. It’s about where permanent value lives, and how early you can unlock it without creating future bottlenecks.
In Last Z Survival Shooter, heroes fall into two very different categories: those that help you win fights, and those that quietly accelerate everything else you do. The second group is what separates stable, scalable accounts from ones that constantly feel behind despite spending.
This Last Z tier list is built around the same questions experienced leaders already ask before committing serious resources:
• Does this hero’s third skill permanently accelerate my account? Construction speed, research speed, troop training speed, fuel efficiency, radar value, alliance duel points, and vehicle progression are not side bonuses — they define your growth curve.
• How quickly can I star this hero to unlock that value? Stars matter more than levels early. A hero you can reliably push to 4–5 stars often delivers more long-term value than a rarer hero stuck behind fragment scarcity.
• Is the benefit passive, or does it require constant deployment? Passive or formation-wide value scales far better once you’re managing multiple marches, seasonal factions, and event constraints.
• Will this upgrade still matter once seasons and faction play become mandatory? Early-game logic and Season 1+ logic are not the same. Some heroes are foundational forever. Others only become mandatory once faction bonuses, counter mechanics, and seasonal stats enter the picture.
That’s why this Last Z hero guide isn’t organized around raw combat strength or early-stage performance. It’s organized around upgrade priority, which heroes deserve stars, skill books, and fragments first, and which ones can wait without hurting your long-term trajectory.
If you’re managing a serious account, or advising others in your alliance, this is the only framework that consistently holds up as the game evolves.
These heroes form the engine of your account — they’re ranked here because they decide how fast your account moves.
If you build them early and correctly, your account operates on a different timeline than players who chase short-term combat power. If you delay them, no amount of seasonal heroes will fully make up for the lost ground.
These are non-negotiable upgrades for serious accounts.
Sophia is one of the highest-priority heroes you can build early, and she never truly falls off.
Her third skill provides:
This isn’t just an early-game convenience as construction never stops in Last Z — every building upgrade, every prerequisite, every bottleneck benefits from this bonus.
The earlier you star Sophia up and push her third skill, the more total time you save across the entire life of your account. That time advantage compounds quietly, and it’s exactly the kind of edge experienced players value.
Sophia isn’t a hero you unlock and forget. She’s a hero you build deliberately, because her third skill affects thousands of future actions.
If Sophia accelerates your city, Amelia accelerates your lab.
Amelia’s third skill provides:
Research is a constant pressure point at every stage of the game. Faster research means faster power unlocks, smoother progression, and earlier access to critical upgrades.
Like Sophia, Amelia’s value isn’t flashy but structural. She rewards players who understand that long-term power comes from how fast you unlock systems, not just how hard your heroes hit today.
Mia is one of the strongest early accelerators hero in Last Z, especially if you care about clean power growth.
Her third skill provides:
Vehicles are one of the fastest ways to gain power early. More blueprints mean more upgrades, and more upgrades mean faster access to higher vehicle tiers.
At higher star levels, Mia also boosts vehicle skill damage, making her relevant beyond pure progression. She’s one of the few heroes that contributes both to account acceleration and combat effectiveness without forcing you to choose between the two.
Katrina’s value evolves as your account grows.
Early on, she helps with leveling. Later, her third skill becomes one of the most important resource-generation passives in the game:
Fuel is a bottleneck across nearly every activity, from map actions to events and farming cycles. Extra fuel every day doesn’t feel dramatic, but over weeks and months it creates a real activity advantage.
Katrina remains relevant across all stages because fuel remains relevant across all stages.
Lara is a long-term progression hero disguised as an early XP boost.
Her third skill provides:
That alone accelerates early growth. But Lara’s value increases later, when radar events tie directly into Alliance Duel scoring, especially on key days.
At higher star levels, she also provides extra exploration chests (up to 10 per day).
Lara doesn’t just help your in-game account — she directly contributes to alliance performance once duels are active. That’s why experienced leaders prioritize her earlier than most public guides suggest.
Chinatsu often looks underwhelming early, which is exactly why she’s misplayed.
Her third skill provides up to 55% extra Alliance Duel points. Once duels become a regular part of progression, this bonus becomes significant — both for personal rewards and alliance outcomes.
Chinatsu shines when combined with other duel-point generators, such as Lara’s extra radar events. Together, they create a scoring advantage that’s difficult to match without similar investment.
At higher level of play, blue and purple heroes aren’t mistakes, but they’re also not “builds.”
They’re infrastructure tools you use early to accelerate systems, then phase out deliberately once orange heroes take over.
The mistake most players make isn’t upgrading blue or purple heroes. It’s upgrading the wrong ones, or upgrading them for combat instead of for what actually matters: rebuild speed and efficiency.
Early progression in Last Z isn’t limited by gathering or hero damage. It’s limited by how fast you can rebuild troops after looting.
That’s why a small group of blue heroes matter:
Their value comes from one place only: troop training speed on the third skill. And faster training means faster recovery after losses, more frequent looting cycles, and higher overall tempo early on.
You don’t build them because they fight well. You build them because they let you lose troops without losing momentum.
Most purple heroes don’t justify serious resources. A few do — again, for infrastructure reasons.
Maria is the standout. Her third skill significantly boosts training speed and reduces troop-related research costs. That combination directly improves rebuild efficiency, which is exactly what early-stage accounts need.
Vivian earns her spot for a different reason. She improves damage against map creeps and, more importantly, reduces fuel costs for boomer fights. Less fuel per kill means more farming volume over time, which compounds cleanly when paired with vehicle progression.
At higher star levels, Vivian’s benefit applies without needing deployment, which is why she stays relevant longer than most purple heroes.
Up to this point, hero investment in Last Z is about acceleration.
Once Season 1 begins, it becomes about structure.
From Season 1 onward, every new hero introduced is orange, and combat power starts scaling around faction deployment, not mixed formations. This is where many accounts stall, not because they lack heroes but because they fail to adapt their upgrade logic.
Last Z season 1 heroes introduce large, faction-specific training speed bonuses through their third skills, along with attack, defense, and resource efficiency improvements. Training speed at this stage is no longer just a convenience, it becomes a competitive lever. Accounts that already invested in training-speed infrastructure accelerate harder, while others struggle to keep up.
At the same time, faction deployment bonuses activate. Each deployed faction hero increases troop attack and defense, and full faction deployments increase troop capacity. From this point forward, running mixed formations quietly caps your ceiling.
Another distinction starts to matter here: passive vs. deployed value. Some seasonal hero bonuses apply as soon as they’re unlocked. Others only apply when the hero is actively deployed. For serious accounts managing multiple formations, understanding this difference determines where stars and skill books actually deliver value.
As seasons progress, this structure tightens. Later heroes stack survivability, capacity, and rare stats that only activate correctly inside full faction formations. At that point, orange heroes aren’t power creep but requirements.
This is why top players don’t chase seasonal heroes, they plan for them.
Season 1 in Last Z Survival is the pivot where hero upgrades stop being optional optimizations and start defining long-term competitiveness.
From Season 2 onward, hero upgrades stop being about acceleration and start being about survival at the top end of play.
Last Z season 2 introduces heroes whose third skills directly scale troop health and damage for faction-specific unit types, while their fourth skills reinforce full-faction deployment with additional hit point bonuses. At this stage, mixed formations don’t just underperform — they bleed efficiency. Accounts that hesitate here begin taking higher losses for the same activity, and recovery becomes slower even with spending.
Season 3 escalates the gap. These heroes add flat troop capacity increases, hero attack and defense scaling, and access to damage resistance when correctly paired with Season 2 heroes.
Damage resistance is one of the rarest and most impactful stats in Last Z. Accounts without it take disproportionately higher losses in sustained PvP and long events, which quietly compounds into weaker long-term positioning.
At higher star levels, these bonuses expand further, adding additional troop capacity across unit types. This is where partial investment starts to fail visibly — heroes only reach full value when starred deliberately and paired correctly.
Season 4 doesn’t replace the faction system — it sharpens it. These heroes increase hero skill damage through their third skills, boosting the impact of active abilities. Their fourth skills reshape faction matchups by increasing damage dealt to factions you naturally counter, while reducing damage taken from factions that counter you.
This doesn’t erase counters, but it softens bad matchups and amplifies favorable ones. At high PvP levels, that shift is often the difference between controlled outcomes and unnecessary losses.
Across Seasons 2–4 in Last Z Run, the pattern is consistent and unforgiving:
At this stage of the game, hero upgrades stop being individual decisions and become system commitments. Serious accounts plan seasons ahead, star heroes intentionally, and build faction formations that scale cleanly instead of reacting to each release.
At higher levels of play in Last Z Survival Shooter, progress isn’t gated by early decisions that compound quietly.
Hero upgrades are one of the few systems where mistakes can’t be fully undone. Stars spent on the wrong heroes don’t just slow you down today — they lock resources into paths that become harder to unwind as seasons progress and faction structures tighten.
That’s why serious players stop asking which hero is strongest and start asking which upgrades still matter three seasons from now.
The accounts that stay ahead aren’t the ones that chase every release. They’re the ones that:
At higher levels of play in Last Z Survival Shooter, progression is limited by how predictably you can execute long-term upgrade plans.
Alliance leaders already have enough to manage — star breakpoints, third-skill priorities, seasonal hero releases, faction pivots, and coordination across multiple accounts. The last thing you want is friction around payments, last-minute decisions, or anything that forces reactive upgrades instead of deliberate ones.
This is where a controlled funding layer starts to matter.
Packsify is used by alliance leaders who want spending to be planned, transparent, and account-safe, so hero upgrades never become a variable when timing actually matters, whether that’s finishing a star breakpoint before a season shift or committing fully to a faction build instead of half-investing.
When spending is predictable, mental bandwidth stays on strategy. And over time, that discipline compounds the same way smart hero investment does — quietly, consistently, and in ways other alliances only recognize once the gap is already there.