For players and leaders whose server is in the last weeks of Last War Season 6. Read this before you buy anything seasonal. Checked October 2026.
Short answer: At the end of Season 6, seasonal buildings and skills are removed and leftover Bait, Fish, War Merit, Spore and Rainforest Mushrooms turn into Profession EXP at low rates. 1,000 Spore gives only 10 EXP. Spend seasonal currencies, push to Elite I for 10 Gear Blueprints, and skip seasonal resource packs in the last weeks.
The end of a season is where money gets wasted. People buy resource packs in Week 8 that turn into almost nothing a few days later. Below is what converts, at what rate, what stays, and a short list of what to do before settlement.
Season 6 conversion rates
| Item left in your bag | Becomes |
|---|---|
| 1 Bait | 470 Profession EXP |
| 1 Golden Bait | 996 Profession EXP |
| 1 Random Fish Bag | 470 Profession EXP |
| 1 War Merit | 1 Profession EXP |
| 1,000 Rainforest Mushroom | 10 Profession EXP |
| 1,000 Spore | 10 Profession EXP |
| 1 Protector Horn | 1 Recruitment Order (see note) |
| 1 Tactical Fragment | 5 Profession EXP |
Fish convert by rarity: 350, 550, 750, 1,350 or 3,900 Profession EXP each. Leftover Blessed Fish convert at 550 EXP each.
Note on Protector Horns: cpt-hedge's table says 1 Horn becomes 1 Recruitment Order, but its FAQ says Season 6 changed this to Unit Cards. Check your in-game Mail after settlement. Recruited Desert Protectors left in your base convert worse than Horns: level divided by 100 Recruitment Orders each, so a Lv. 11 Protector gives 0.11.
What is removed and what stays
- Removed: season buildings, season Profession Skills (spent points are refunded), season missions and season-only events. Resources stored inside a building are lost with it.
- Tactics Cards: Combat and Resource cards are dismantled into Tactical Fragments at the normal rate, then each Fragment becomes 5 Profession EXP. Unopened packs become Profession EXP or a random Core Card.
- Stays: Core Cards are not seasonal and never convert.
We could not find a full official list of what else carries into Season 7, so we only list what is confirmed. If your settlement Mail shows something different, tell us and we will update this page.
Settlement rewards: the last push
Faction War Rank settlement rewards are based on your final rank. Elite I needs 546,000 War Merit, and from Elite I up the settlement reward includes 10 Gear Blueprints (MR). If a member is close, the last week is the time to push. Alliance rewards are paid by Alliance Influence Points ranking.
Before settlement checklist
| Do this | Why |
|---|---|
| Spend War Merit in the shop | It converts 1 to 1, and spending it does not lower your leaderboard total |
| Use Bait and fish | Using them gives more than the conversion |
| Use Desert Protectors and Horns | Protectors left in base convert at a poor rate |
| Spend Spore and Rainforest Mushrooms | 1,000 becomes only 10 EXP |
| Empty seasonal buildings | Stored resources are lost when the building goes |
| Push to Elite I if close | 10 Gear Blueprints (MR) in settlement |
Common end of season mistakes
- Buying Spore or Mushroom packs in the last week. They mostly convert at 1,000 to 10 Profession EXP.
- Leaving Bait and Golden Bait in the bag. They convert at 470 and 996 EXP, but cpt-hedge says using seasonal items gives more value than conversion.
- Forgetting Protectors in the base. A Lv. 11 Protector is worth 0.11 Recruitment Orders at settlement.
- Sitting on War Merit for rank. Spending it does not lower your leaderboard total, so there is no reason to hold it.
- Missing Elite I by a little. The 10 Gear Blueprints (MR) are only paid from Elite I up.
What we know about Season 7
The Season 7 pre-season starts on November 9 2026 for servers 3 to 164. Newer servers follow later. cpt-hedge's first look says existing alliance skills return with new ones, Hero Awakening returns with Carlie, McGregor and Murphy, and World Expedition returns, which looks like the Season 6 Global Expedition. Desert Storm also gets a Rescue System that gives points for healing teammates.
For spenders and R4/R5 leaders
- Stop buying seasonal resources in the last two weeks. A Spore or Mushroom pack bought in Week 8 is mostly converted at 1,000 to 10.
- Put late money into things that are not seasonal. Only seasonal items convert at settlement, so VIP points or the Monthly Pass keep their value. See which VIP levels matter.
- Plan for Carlie, McGregor and Murphy. If Awakening works like Season 6, the first Awakening weeks of Season 7 will be where shard packs matter most. Hold some budget for them.
- Claim the free rewards. Last War ID gives 1,000 ID Points on activation and 50 per weekly task.
- Leaders: post the checklist above in alliance chat at the start of Week 8. Most losses at settlement are simple forgetting.
Sources: cpt-hedge season end conversion, Faction War Ranks, Season 7 first look, Season 6 guide.
Spotted a mistake? Tell us in the Play Smarter Discord and we will fix it.
Where Packsify fits
If you top up at the end of a season, put it into things that stay: VIP points, the Monthly Pass and packs for the next Awakening. With Packsify you pay about 19 to 22% less than the in-game price (about 35 to 38% if you pay in EUR). Packsify buys the exact pack through the official Apple App Store or Google Play. Read how we keep accounts safe before your first order.
More Last War guides: best Last War packs to buy, Last War top up guide, VIP 18 cost.
Packsify is an independent service, not affiliated with Last War or its publisher.

FAQ
What happens to War Merit at the end of Last War Season 6?⌄
Do Core Cards convert at the end of the season?⌄
When does Last War Season 7 start?⌄
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